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Computer Animation and Virtual Worlds

Wiley (United States)

With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual

With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.

Computer Animation & Virtual Worlds is the first journal to address this global thematic of the Virtual Worlds. This thematic has been subdivided into 6 areas: Computer animation; Embodied agents; Virtual Environments; Augmented Reality; Virtual Life; Visualization

Mathematics, computer science
Open access
  • Author-paid optional open access
Self-archiving
Publication languages
  • English
Journal reputation
Abbreviated title (ISO)
Comput. Animat. Virtual Worlds
ISSN L
1546-4261
Frequency
4 issues/year (Quarterly)
Article types
Research articles
Special issues
Publishing costs
No
Cost of optional open access
2640 € (updated 12/06/2024)
Research data access policy
Deposit recommended
Last updated : 12/06/2024

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